Paintball Gun

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                                     The Most Informative Self-Defense and Hidden Surveillance Company
 Repeller Technology
 6501 Foxleigh Ct., Montgomery, AL 36116-4219
 1(877) 612-4110
 FAX:1(866) 747-7969
info@repellertechnology.com

 "Our Products May Not Kill Anyone...
 But They'll Sure Mess Up Their Day!"

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And that was his back up weapon………..

You and your friends decide to have a friendly paintball tournament.

All of the usual weapons come out on the course. You've seen them all before except one. It has a rugged design.

It can hold 200 rounds of ammunition in the hopper. The person carrying it looks at it as if it were his new girl friend. Then he slides it in his pocket.

You think, man that is his back up weapon! I hope I 'm on his team. The opponents are certain to lose.
 


40 caliber Paintball Gun. Shoots over 100 paintballs with only one 12 gram CO2 cartridge (not included).

Ground Shipping is FREE (Continental USA orders only) if you order a minimum of $75.00 from our web site.

paintball gun
  • Semi-Automatic Operation
  • Quick Release CO2 Mechanism
  • External Velocity Adjustment
  • Safety Trigger Lock
  • Hardened Aluminum Barrel
  • Comes with 200 Round Hopper
  • Barrel Plug
  • Operation and Safety Manual
Add 1000 40-caliber paintballs $29.95
$59.95 each

Types of paintball play

Woodsball

Woodsball, also known as 'Forest Play', is paintball's original format and is generally played in a wooded area large enough to hold dozens of players. Woodsball games usually take more time than speedball games, and players may take their time and stalk their opponents in this format. 

Also, as a generalization, woodsball markers are not designed to fire (cycle) as fast as their speedball counterparts as suppression by fire is not as important in woodsball as speedball. Instead, accuracy is a much more key issue in most woodsball games.

Accuracy is so important because woodsball tends to be more of a stalking game than speedball and other variants. Since stealth is consequently such an issue, players will do all they can to keep their locations unknown to the opposing team(s).

Paintball markers tend to be relatively loud when fired, and thus can betray a player's position to opposing players. In response, woodsballers often try to buy quiet markers or 'mod' their current markers to be more quiet when firing. Woodsballers tend to fire less as well, since it is harder to tell the location of an opposing woodsballer if that player fires sparingly, as the direction of the shots will be harder to place. 

To fire less often, players must have greater accuracy in order to maintain the same success rate as players who fire more often.Many different game types may be played in woodsball. Center flag, capture the flag, total elimination, protect the president, hopperball, 21, civil war, and many other games limited only by the players' imagination.

Speedball

Speedball is a faster, more closer-quarters game than woodsball and is played on a field about the size of a basketball court or two. Artificial barriers (bunkers), often inflatable rafting material, plastic tubing, wood pallets or tires, are placed throughout the field for players to move between and take cover behind.

Any material may be used and is usually placed in an open field in a symmetrical pattern, relative to the other side, in such a way as to give no advantage to one side or the other. The close quarters foster a lot of movement and "bunkering", or running up to an opposing player's bunker and eliminating them from close range. 

Attributes concerning marker preference usually include high rate of fire rate (BPS, or balls per second), reduced weight and compactness of a Marker Setup. Players typically shoot much more paint in this style of play. Most national and local tournaments and leagues are built around the speedball concept.

Speedball can further be broken down into several popular different varieties. Airball is now the most popular form of Speedball, having supplanted Hyperball in 2002-2003. Airball uses inflatable barriers constructed of vinyl (similar to what would be found on a whitewater raft). The concept was introduced for ease of tournament set-up/takedown/transport.

Originally, all bunkers were supplied by off-field generators, with tubes running between bunkers and to the generators. As of 2006, the more common form is self-contained, and filled with air through a leaf blower or some other type of pump.

Hyperball is another popular form using plastic culvert pipe of different sizes and shapes on a Rectangular field. This concept was brought forth by WDP (makers of the Angel line of markers) in the mid to late nineties as a spectator and TV friendly way of playing for tournaments.

Scenario paintball

Scenario paintball games are often large scale games with a theme, usually Historical, Fantasy or Science Fiction involving hundreds of people, such as the Battle of Normandy, or modern scenarios such as storming a building and rescuing hostages. Scenario games can last hours or even days, and bigger games often have player re-insertions at set intervals. 

Skirmish Paintball in Jim Thorpe, Pennsylvania holds several every year, including The Battle of Stalingrad and the Battle of Normandy, which drew more than 3,000 attendees in 2005. The largest is probably "Oklahoma D-Day" which drew more than 3,500 in 2005, plays across 700 acres of land and includes some 15 "Paintball Tanks and pontoon-built landing craft.

These events usually have props which can be captured for points and some attendees also "dress the part" for games ranging from Halloween costumes to full reenactment styled uniforms.

Tournament or Tourneyball

Modern tournament paintball, or tourneyball, has developed in earnest since roughly 1990. Woodsball tournaments, the original and once the most popular format, have largely given way to speedball fields, whose inflatable bunkers can be moved between matches or tournament stages. 

The most common tournament formats pit two teams of three, five, or seven players against each other. Teams play several other teams, accumulating points in each game for acts such as being the first to get the flag, bringing the flag to the goal, eliminating opposing players, and having non-eliminated players left at the end of the game.


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